The Sample Editor provides an overview of the selected audio event. In Cubase, time stretching algorithms are used for operations like the Time Stretch offline process, or in the Sample Editor.Ĭubase offers particular functions for analyzing the audio in your project. You can apply offline processing by using key commands. Key Commands for Direct Offline Processing.Time Stretch allows you to change the length and tempo of the selected audio without affecting the pitch. Stereo Flip allows you to manipulate the left and right channels of stereo audio selections. There are no adjustable parameters for this audio process. Silence allows you to replace the selection with silence. Reverse allows you to reverse the audio selection so that it sounds as if you play back a tape backwards. Resample allows you to change the length, tempo, and pitch of an event. Remove DC Offset allows you to remove any DC offset in the audio selection. Normalize allows you to raise or lower the level of audio that was recorded at an inappropriate input level. Invert Phase allows you to invert the phase of the selected audio. Gain allows you to change the gain, that is, the level of the selected audio. Furthermore, you can undo any audio processing.Ĭubase provides several built-in audio processes that can be used for Direct Offline Processing.Įnvelope allows you to apply a volume envelope to the selected audio.įade In and Fade Out allow you to apply a fade to the selected audio. The Direct Offline Processing window allows you to add, modify, or delete audio processing instantly for one or multiple events, clips, or selection ranges in one window. The window always shows the processing of the selected audio. You can perform offline processing operations in the Direct Offline Processing window. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.Ĭubase comes with a number of included effect plug-ins that you can use to process audio, group, instrument, and ReWire channels.ĭirect Offline Processing allows you to instantly add audio processes to the selected audio events, clips, or ranges, without destructing the original audio. It allows you to control level, pan, solo/mute status, etc. The MixConsole provides a common environment for producing mixes in stereo. There are two types of markers: position markers and cycle markers. Markers are used to locate certain positions quickly. This way, you do not need to move, copy, and paste events in the Project window. Using an arranger track allows you to specify how and when specific sections are played back, even in live performances. The arranger functions in Cubase allow you to work in a non-linear fashion. Quantizing is designed to correct errors, but you can also use it in a creative way.įades allow you to gradually increase or decrease the volume at the start or end of audio events or audio clips, and to create smooth transitions. Quantizing means moving recorded audio or MIDI and positioning it on the nearest grid position that is musically relevant. You can add audio and MIDI files to your project by importing them. In Cubase, you can record audio and MIDI. This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool. The On-Screen Keyboard allows you to play and record MIDI notes by using your computer keyboard or mouse. You can also work with selection ranges, which are independent from the event/part and track boundaries.Ĭubase offers multiple methods and functions to control playback and transport. Parts and events are the basic building blocks in Cubase.Įditing in the Project window is not restricted to handling whole events and parts. In Cubase, events and parts are placed on tracks. Tracks are the building blocks of your project. Each track is assigned to a particular channel strip in the MixConsole. Tracks are listed from top to bottom in the track list and extend horizontally across the Project window. They allow you to import, add, record, and edit parts and events. You must create and set up a project to work with the program. In Cubase, projects are the central documents. The Project window provides an overview of the project, and allows you to navigate and perform large scale editing. To play back and record in Cubase, you must set up input and output busses in the Audio Connections window. To use Cubase, you must set up your audio, and if required, your MIDI system. Here you will find detailed information about all the features and functions in the program. This is the Operation Manual for Steinberg’s Cubase. The following list informs you about the most important improvements in Cubase and provides links to the corresponding descriptions.
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